Javascript Multiple Inheritance

0

Since "this" in the body of a function is the reference to the object used to call the function, e.g.

obj.setProp = function(p) { this.prop = p }
obj
.setProp(5)
obj
.prop
=> 5

and since JavaScript constructor function is the same as any other JavaScript function -and the only difference that happens is through the use of the new operator-, we can use "this" to inject functionality provided by multiple constructor functions (sort of multiple inheritance) into our own objects. This can happen as long as these constructor functions are not only natively implemented (e.g. Array, String, Function, .... etc), and as long as the injected functionalites are not dependent on their prototypes.

function Cat() { this.scratch = function () {alert("scratch!!")} }
function Dog() { this.bite = function () {alert("bite!!")} }
var catyDog = {}
catyDog
.catify = Cat
catyDog
.catify()
catyDog
.dogify = Dog
catyDog
.dogify()

Now the catyDog object can both scratch and bite, so you better be careful.

catyDog.scratch()
// alerts "scratch!!"

catyDog
.bite()
// alerts "bite!!"

Another way of doing the same thing, but keeping the injecting functions kind of private:

function CatyDog()
{
   
var me = this
   
this.myownProp = 'special prop'

   
var init = function() {
      me
.catify = Cat
      me
.dogify = Dog
      me
.catify()
      me
.dogify()
      me
.catify = undefined
      me
.dogigy = undefined
   
}
   init
()
}

Using such technique makes it our own responsibility to select which prototype of the constructors to choose for our own constructor and also to choose non-conflicting functionality which is always the case when using multiple inheritance.

In the previous example script, if either Cat or Dog constructors had a prototype set, neither catify nor dogify will set the prototype for our object. Only the new operator would do such magic. So we will have to set the prototype of our choice ourselves using __proto__ property, or we can set the prototype for our constructor function and rely on the new operator magic.

Now suppose that you need CatyDog to completely inherit Dog (including its prototype), while having Cat functionality:

function CatyDog()
{
   
var me = this
   
this.myownProp = 'special prop'
   
   
var init = function() {
      me
.catify = Cat
      me
.catify()
      me
.catify = undefined
   
}
   init
()
}
CatyDog.prototype = new Dog

var catyDog = new CatyDog

catyDog
.scratch()
catyDog
.bite()

The difference here is that any inherited Dog property, including bite function, will be fetched in the prototype each time it is used.
Also, here all CatyDog objects will have one single prototype Dog object. So if you need every object to have its own prototype object, you can do it this way:

function CatyDog()
{
   
var me = this
   
this.myownProp = 'special prop'
   
   
var init = function() {
      me
.catify = Cat
      me
.catify()
      me
.catify = undefined
      me
.__proto__ = new Dog
   
}
   init
()
}

var catyDog = new CatyDog

catyDog
.scratch()
catyDog
.bite()


Post a Comment